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A recent issue of the Newsweek Magazine
(April 3, 2006) featured an article on the second internet boom,
referring to the new ways people are living in this knowledge-interactive
age, enjoying the growth of opportunities of personal computing,
mobility, connectivity, and work productivity like never before.
In another article, “Web 2.0,” written by Paul Boutin,
who contributes to magazines like Business Week and Wired, detailed
mention had been made about many applications and devices “creating
network effects through an ‘architecture of participation,’
and going beyond the page metaphor or Web 1.0 to deliver rich
user experiences.”
Who among us have not heard of
or actually used Internet services and personal smart machines
(i.e. PDAs, smartphones, iPods, etc.) that promote socialization
and sharing? Who among us do not recognize that networking sites
and software applications like Friendster, LinkedIn, PodCasting,
Flicker, Blogs, Wikis, and others have been shaping how people
communicate, socialize, and learn together all at the same time.
The lines between all of these activities have blurred, but
with positively effective results nonetheless.
- The social machines and social
computing services are tools that allow
people to freely do what they want. With the tools they have
the independence to pursue what engages them or what is important
for them.
Trainers, who are constrained by the "I want to control
the training" mentality, will not benefit from this trend.
They need to learn to "trust the learner," and realize
that the learners can, in fact, learn by themselves.
- The services and machines available
to us now promote learning and sharing. The challenge we face
therefore is: How do we leverage these resources to expand
and enhance our e-Learning delivery? Five steps have been
tried and tested to be effective by successful e-Learning
practitioners.
Step 1 - Identify those people in your organization
who practice "social learning".
Step 2 - Interview them and ask how the services
and tools help them in learning or in solving problems?
Step 3 - Ask them in what way should you
develop and organize your e-Learning programs to be a "social
learning" tool.
Step 4 - Develop some small tests in collaboration
with your "social learners".
Step 5 - Report your experience and findings
back to management and the "social learners".
Doing and processing small tests will enable you to have real-time,
first-hand experience in "social learning" and to
observe new learning behaviors.
For further reference, please
preview this slideshow on "e-Learning
Behaviors".
You can learn more about
social computing by visiting:
http://www.technologyreview.com/read_article.aspx?ch=infotech&sc=&id=14664&pg=4
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Index of e-Learning Survey - Learn more about the Index. Compare
your e-Learning programs with the 10 e-Learning standards. Complete
the survey and download an article on "Index
of e-Learning".
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If you have an interest to see
examples of a PDA delivered e-learning program, send an email
with subject "Social Computing" to rjimenez@vignettestraining.com.
Happy e-Learning!
Ray E. Jimenez, PhD
rjimenez@vignettestraining.com
Vignettes for Training, Inc.
www.vignettestraining.com
Office: (626) 930-0160
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